Carmen de Bruijn's profile

modules 1.7/2.7/3.7

modules 1.7/2.7/3.7
intro
this is my module work for this periode . ive found the subjects extreemly interesting and was very excited to do this work. 
1.7
exploring the basics of Adobe Illustrator for product design and how to integrate it with other software like Blender and After Effects. how to structure your Illustrator documents effectively and explain why it's important.
Additionally, dive into drawing human body proportions, understanding why they're accurate and how they're built.
2.7
 learning Illumination, animating, rendering in Blender ,Exporting assets from Blender for After Effects. Integration of different packages, Blender, Illustrator, and Ae
Learning to handle feedback
3.7
independently learn to apply basic tools within After Effects for product design.  acquire foundational skills in animation and VFX. Integration of various packages, Illustrator, Blender, and After Effects, will be covered. 



research
1.7
for the first lessons we focused on proportios of he huamn body and learning the basics of adobe illustrator, having used it before i didnt struggle and focused on the anatomy part of the lessons. ive had some understatanding of proportions being a artist but the refresher was pleasant. im honest i like to push my proportion for a stylistic purpose so i had to hold myself to not exagerate or smallen anything.
2.7
after getting the explaination of the assignment. i immediatly knew i wanted to include plant life , my previous 3d works all being more mechenical and structural. i wanted to push my comfort zones. so my ideas split into to two a swamp enviremont and a gigantic mushroom forest. having looked at vibes i found the swamp idea more fun and had more oppertunities to learn now blender aspects
3.7
the first lessons in this module i missed and then i got sick and missed more so i havent really followed these lesson. a lot of medical problems rose during this periods wich hindered my progress and sadly module 3.7 suffered the most
 process
1.7
during the process i had some confusion with the layering system and restarted but finaly i relised u can layer layers so it would be alot more clear  and less confusing to see whats where. the making the assest was the easy part the arrangement and layering made it diffucult 
2.7
starting with  a compisition sketch i tried to keep depth and perspective in mind while also looking at small animating potentia,l so i wanted to include things that move naturlly like water and fireflies.
here i made modeling blue prints so i have a vision of how something is supposed to look. i drew the house cause this was the focal point in the scene and i wante to make sure it looked good
3.7
having een sick for two weeks in this period i missed alot of stuff, and having no previous knowledge of the after effect program made it difficult to follow lesson or make the assigment , so sadly i kind of ignored this module to make sure i atleas be able to make some work for other lessons
endwork
1.7
2.7
3.7
reflection
considering all the setback i got this period and all the bad luck i faced, im proud of the work i was able to deliver. 

1.7
this module went well i a got good feedback and learned from my mistakes and asked my classmates on their feedback also instead of only sking a teacher

2.7
this module went the best out off all of them. im extremely proud of my work and learned alot of new blender skills and learned how to use nodes to make a scene more emersive and pleasing to look at. i will be putting this in my portofolio

3.7
being honest i left this module at way side the end and didnt do as good as i couldve. i schouldve made more contact with school and asked question to atleast learn something. but looking here ive noticed my faults and learned alot about working trought adversity and what not to do. 
modules 1.7/2.7/3.7
Published:

modules 1.7/2.7/3.7

Published: